One of the first decisions one has to make when learning to program is which programming language to learn. In some cases, the choice is made for you, dictated either by the language used in a class, or by a framework you need to use, but often you will have at least a few options.
Picking your first (and second) language can be daunting, as there are so many candidates out there. It’s not always clear how they differ, and much less which are “better” for what you are wanting to do. This post will try to give a high-level overview of the choices that are available, and what differentiates them, to aid you in making an informed decision.
Note that this post is not a review of any of these languages, nor does it aim to find the “best” programming language out there. I will describe different types of languages, and give examples for each one, but the choice of category, and language within that category, is yours. My hope is that this post will provide you with enough context and terminology to let you continue a more informed and restricted search on your own.
Choosing a language
Programming languages generally belong to a number of different categories. These are often referred to as “paradigms” in the literature. As we’ll see shortly, the lines between different paradigms are often blurred, especially when it comes to more modern languages. Many languages are so similar that they differ mostly in syntax, ecosystem, and conventions, not in features. Nevertheless, they can be useful for limiting the number of languages to look at in more detail.
Through all of this, it is important to keep in mind that these languages can all do the same things — they all let you print to the screen, do math, read files, connect to the internet, etc. They differ in how they enable you to do that, and in many cases, how convenient it is to do those things. Some languages are more suitable for doing statistical computation, some are better for building websites, and others are better for interacting with hardware. This is part of the reason why it’s important to ask yourself what kind of thing you want to do first, and only then start looking for a language.
Level of abstraction
Let’s start with one of the most discriminatory features of programming languages: the level of abstraction from the hardware. Languages that hide more of the inner workings of the computer from the programmer are usually referred to as “high-level”, whereas those that expose these low-level details are called “low-level”. This distinction is more of a scale than it is a categorization — plenty of languages can be considered “mid-level” in terms of abstraction.
In general, abstractions come at a price, and the higher level the languages, the lower the performance. That said, even high-level languages have performance that is suitable for most applications. You should find a language in the “highest” category whose performance your application can tolerate.
Increased abstraction also hides more of the inner workings of your program from you — there’s more “magic” going on behind the scenes. This is often what you want, as it can save you a lot of typing, but it may cause frustration if things break or underperform, and you have to figure out why. How much magic is right for you is a matter of personal taste, and you may have to play around with multiple languages before you find what’s right for you.
Without further ado, let’s look at a few different “tiers” on this scale, and examples of what languages fit in each tier.
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Little to no abstraction. At the bottom of the scale, we have a set of languages that are commonly referred to as assembly code. Assembly is an almost direct mapping of the machine instructions understood by your CPU, and thus there exist many different variants of assembly, each one mapping to a different type of CPU. Every statement in your code is a single machine operation, such as “store this value to this piece of memory” or “add the values from these two pieces of memory”.
This kind of code is usually only used for code that needs to interact with devices on a very low-level (e.g. the operating system kernel), or that needs to squeeze every last bit of performance out of the hardware at hand (e.g. video decoding). It is unlikely that you will want to choose an assembly languages as your first language.
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Machine-independence. A bit further up, we find C (and notably not its cousin C++). These languages are still fairly low-level; their code maps very closely to the operations the hardware can perform, and they require you to manage your own memory (“I’d like 2 MB of memory, please”; “I’m done with it now, thanks”). However, they also provide abstractions such as functions (pieces of code that can be reused), loops (code that is executed several times), and types (annotations on memory saying that it contains, say, a number instead of a letter).
Languages in this category are usually compiled, meaning that the code you write must be passed through a “compiler” — a program that translates your program to code the hardware can understand — before you can run it. This allows C to be machine-independent. The code you write can be written once, and then compiled to different types of hardware.
C-like languages are popular because they generally perform well (because the code maps so closely to the hardware), and because they are conceptually quite simple (there’s very little magic — the code you write is what’s run). The downside to these languages is that you often need to write a lot of code, precisely because you have to spell out every step of the program. You should consider these languages if performance if your primary concern.
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Mid-level languages. In this next category, we find the languages that still target high performance, but that aim to also provide some additional abstraction from the low-level workings of the hardware. These abstractions can take a variety of forms, but common examples are closures (roughly speaking, a function that is constructed when the program is run), semi-automatic memory management, and generics (functions that can operate on data of different types; for example, a dictionary that can use either strings or numbers are keywords). These often allow you to express your code in a more concise way, and offloads some of the tedious step-by-step enumeration to the compiler. Examples of well-known languages in this category are C++, Swift, and Rust.
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Languages with runtimes. Languages in this tier also include a runtime — when your program is running, some other code that’s part of the language is running alongside it, performing features such as garbage collection (automatically figuring out when memory is no longer needed) and greenthreading (more efficiently running more concurrent computations than there are processors on the machine). These features usually come with some performance penalty (though you probably won’t notice unless you’re writing very performance-sensitive applications), but can make programming both simpler and safer.
The runtime does, in many cases, make it harder to write programs that interact with other languages. For example, high-performance implementations of complex mathematical operations such as large matrix multiplications are often implemented in FORTRAN or C, and it can be difficult to take advantage of those kinds of libraries when you are in a language with a runtime. Popular languages in this category are Java, Scala, Go, and C# (along with all of .NET).
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Interpreted languages. Programs written using languages in this tier are generally much slower than those in the categories above, but are often much easier to write. The biggest advantage of code written in interpreted languages is that it can be partially executed. You can write a piece of code, run it, write some more code, and then run that new code as if it followed the code that you ran previously. This is useful for quickly constructing one-off computations piece-by-piece, as well as for figuring out where something goes wrong in your program (you can inspect the state of your program as it’s running).
Interpreted languages are also often much more lenient about what your code can do; they often allow monkey-patching (changing the behavior of a running program), code evaluation (executing code that you read from a file or over the network during as part of running your program), and type conversion (a string containing a number can simply be used as a number directly). However, this lenience introduces new classes of bugs that can be hard to find and fix, since what code actually ended up running is not immediately obvious. For this reason, complex, long-running software is usually written in a compiled language, whereas interpreted languages are used for writing management tools, data analytics, one-off scripts, and websites. Website development is an example where the ability to rapidly iterate on the code is particularly important, which the run-as-you-go approach of interpreted languages fits nicely.
There are a lot of interpreted languages out there. The most popular ones are Python, PHP, JavaScript, Perl, Ruby, and Lua.
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Specialized languages. These are languages that have been built to cater for particular use-cases. It is often difficult to say what level of abstraction they provide, because they are usually very high-level for the target use, but provide very low-level primitives if you want to do something non-standard. In general, you will only want to use these languages if you are trying to do exactly what they are built for. Common examples here are R (for statistical computations), MATLAB (for math-heavy computations), SQL (for database querying), Coq (for writing proofs about programs), and Prolog (for logic-based inference). We will not be talking a lot about specialized languages, since you generally know if you should be using them.
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High-level languages. These languages often depart significantly from the computational model used by the languages we have discussed thus far. They make little or no effort to conform to the way the hardware executes code (one small computation or memory operation at the time), and instead let you focus on the high-level properties of your algorithm. In many ways, these languages are more like executable math formulas than they are machine code. As a result, programs written in these languages often have fewer bugs, and are more likely to work correctly if the compiler accepts the code.
Languages at this level of abstraction can be, and have been, used to build “traditional” programs. However, where they really shine is when they are used to parse and reason about the behavior of other programs, or formally verify properties and invariants of the code itself. For example, in these languages it is often possible to prove that the program will never fail in a particular way, or that a performance optimization always returns the same answer as the slower, naïve implementation.
You’ll want to use these languages if performance is not of critical performance to you, or if you want strong guarantees about the correctness of your code. Be aware that they can be somewhat tedious to get started with, since it can be hard to convince the compiler that your code is in fact correct. Well-known languages in this tier are Haskell, F#, Coq, LISP, and OCaml.
Strictness
Finding the right level of abstraction usually takes you a long way towards picking a language. This is particularly true as many of the languages within each tier are fairly similar in terms of features, and mostly vary in syntax. Nonetheless, it can be useful to have a second scale on which to evaluate different languages within a tier. I have often found it useful to compare languages in terms of their “strictness”. Stricter languages are harder to write code for, as they require you to convince the compiler that your code adheres to some notion of “correct”, but once your code compiles, you can be more certain that it does the right thing. Conversely, less strict languages place fewer restrictions on your code, but your programs are more likely to break when you run them.
So, in order from less to more strict:
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Do whatever you want. These languages let you get away with pretty much anything. Want to add the letter
S
to the valuetrue
? Sure, go ahead! Want to make+
ignore its arguments and always return “One ring to rule them all” instead? That’s fine. This flexibility allows you to do really neat things, like modifying and evaluating your program as it’s running. It also means your code will do something the first time you run it. If you know what you’re doing, or if you’re doing something simple where retrying if it’s wrong isn’t too costly, this is great. If this run-crash-fix-re-run loop sounds frustrating though, you may want to look for a different kind of language.Languages in this category are JavaScript, PHP, Perl, Ruby, and arguably LISP. There are also languages that are slightly more strict, and will check that you haven’t done something completely crazy, but that still belong to this general category. Python and TypeScript are examples of such languages. These languages are sometimes referred to as dynamically typed.
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Try to make sense. These languages require that your code behaves rationally. If
+
is a function that takes two number and returns a number, you can’t just go ahead and returntrue
instead. This gets rid of a lot of bugs related to incorrect types at runtime, but also means that it’s harder to, for example, convert user input from a string to a number. These languages still have shortcuts you can take to circumvent many of the checks (seeinterface{}
in Go,void*
in C, andObject
in Java), but in general force you to write sensible code. Examples of these languages are Go, C, C++, and Java. These are often referred to as statically and strongly typed. There is a difference between statically typed and strongly typed, which you can read up on elsewhere, but they both belong in this tier. The higher tiers require both. -
No cheating. Now we’re getting into the land of “no shenanigans”. Not only do you have to convince the compiler that your program doesn’t do something silly like mixing numbers and strings, you also have to ensure that it doesn’t do anything dangerous. This can be that your program isn’t allowed to modify immutable data, have data that is concurrently modified, or to read data after it has been wiped. There are many different approaches to this, such as disallowing mutable data altogether (Haskell), or checking these properties at compile time (Rust). Other languages in this category are Scala, Swift, and F#.
Does it matter where I start?
If you just want to learn how to program, with few or no use-cases in mind, it can be hard to pick any of these categories. If you’re in this position, you should ask yourself what you’re more interested in learning. Starting with a lower-level language will force you to learn more about how the computer’s CPU and memory works, which provides a solid foundation on which to build if you want to make things go fast, if you want to build something like an Operating System, a device driver, or a resource-intensive game. On the other hand, starting with a higher-level language will let you dive right into algorithms and data structures, without worrying too much about the low-level details. This might be what you want if your background is more math-y, or if you have some problem you’d like to solve quickly (e.g., data analytics, small convenience tools, or a website).
Switching languages
The descriptions I’ve given above will hopefully help you make a good decision about what language to dive into. Inevitably, however, you will find that the language you picked doesn’t work very well for some particular task, or that there’s something that irks you about it. When this happens, don’t be afraid to try out another language! In many cases, you will find that the new language differs from your current one mostly in terms of syntax, especially if you are switching between languages of a similar level of strictness and abstraction.
Switching to languages that are “farther apart” is harder, as there are new concepts you need to learn. Luckily, much of your existing experience will translate easily — notions like variables, strings, functions, modules are found in almost all languages. Furthermore, the more languages you know, the easier it is to learn new ones. This is one of the reason experienced developers often claim that they know dozens of languages; each additional language becomes easier to learn. In many cases, learning a new language can even change the way you program in the languages you already know! Picking up another language, or sampling a bunch of them, is a natural part of developing yourself as a programmer — don’t be afraid to try!
Good luck, and don’t be too stressed about the decision. Especially in the beginning, everything you learn will come to good use, even if you later change your mind.